2) Active Skill

ACTIVE-SKILL

Name of Skill Description of Skill Min. Turn Max. Lv.
Abyss Barrier Blue Force damage is nullified for a short time. 50 9
Abyss Freeze Deal Blue Force damage of 20x Ship’s ATK. 35 9
Alpha Armor Reduce damage taken for a little time. 22 6
Alpha Red Buster Deal extremely massive Blue Force damage to Red Force enemies. 15 11
Annihilation Blue Force of 2x total Blue Force ZM’s ATK to all enemy. 25 11
Ares Fusion 1.5x ATK to Red Force ZMs for 1 turn. 25 9
Ares Plasma Deals 4000 set damage to all enemies. 35 9
Ares Strike Deal Red Force damage of 15x Ship’s ATK. 20 9
Berserker Strike Deals large Red Force damage based on HP%. 15 9
Black Ball Deal small Black Force damage. 10 6
Black Barrier Black Force damage is nullified for a short time. 22 6
Black Berett Deal Black Force damage of 3x ZM’s ATK. 10 6
Black Canceler Black Force damage is nullified for a short time. 22 6
Black Core Changer – Blue Change Black Cores to Blue Cores. 9 5
Black Fusion Change Yellow Cores to Black Cores. 20 9
Black Gamma Berett Deal Black Force damage of 40x ZM’s ATK. 23 11
Black Out Change Yellow to Black Cores. 15 6
Black Plasma Deal Black Force damage of 20x Ship’s ATK. 35 9
Black Plasma Strike Deal Black Force damage of 30x ZM’s ATK. 19 10
Black Strike Deal 30000 Black Force damage to Yellow Force enemies. 15 6
Blada Beam Deal fair Yellow Force damage. 25 16
Blada Berett Deal Yellow Force damage of 5x ZM’s ATK. 20 11
Blada Strike Deal extreme Yellow Force damage to Black Force enemies. 15 6
Bladablik Change Yellow to Red Cores, Black to Heal Cores. 13 14
Blast Cannon Deal extreme Red Force damage. 20 6
Blaze Beam Deal massive Red Force damage. 9 6
Blue Annihilation Blue Force of 2.5x total Blue Force ZM’s ATK to all enemy. 20 6
Blue Canceler Blue Force damage is nullified for a short time. 20 6
Blue Core Changer – Green Change Blue Cores to Green Cores. 9 5
Blue Gamma Berett Deal Blue Force damage of 40x ZM’s ATK. 23 11
Blue Particle Beam Deal small Blue Force damage to all enemies. 10 6
Blue Particle Berett Deal Blue Force damage of 3x ZM’s ATK. 10 6
Blue Plasma Deal extremely large Blue Force damage. 20 6
Blue Plasma Beam Deal massive Blue Force damage. 15 6
Blue Plasma Berett Deal Blue Force damage of 20x ZM’s ATK. 30 21
Blue Plasma Cannon Deal extreme Blue Force damage. 20 6
Blue Reflector For 5 rounds, counter all damage with a Blue Force. 20 11
Body Check Deal Black Force damage of 5x total HP of squad. 35 11
Buckshot Bomb Deals larger Red Force damage based on HP%. 15 8
Buster Do damage of 10x ZM’s ATK to an enemy. 30 26
Buster Beam Do damage of 50x ZM’s ATK to an enemy. 30 16
Chaos Beam Deal fair Black Force damage. 25 16
Chaos Berett Deal Black Force damage of 5x ZM’s ATK. 20 11
Chilling Plasma Berett Deal Blue Force damage of 30x ZM’s ATK. 19 10
Choco Attack Deal Yellow Force damage of 40x ZM’s ATK. 15 1
Complete Repair Recover all HP. 20 11
Completed Static Field Decrease 35% of enemy’s current HP. 35 16
Core Apprentice Switch Core’s location for 5 secs. 15 11
Core Enhance – Black Enhance ATK of Black Force Cores. 15 6
Core Enhance – Blue Enhance ATK of Blue Force Cores. 15 6
Core Enhance – Green Enhance ATK of Green Force Cores. 15 6
Core Enhance – Red Enhance ATK of Red Force Cores. 15 6
Core Enhance – Yellow Enhance ATK of Yellow Force Cores. 15 6
Core Master Switch Core’s location for 8 secs. 20 6
Core Refresh Refresh the entire board. 11 7
Core Shift – Black Change Yellow Cores to Black Cores. 9 5
Core Shift – Blue Change Green Cores to Blue Cores. 9 5
Core Shift – Green Change Red Cores to Green Cores. 9 5
Core Shift – Red Change Blue Cores to Red Cores. 9 5
Core Shift – Yellow Change Black Cores to Yellow Cores. 9 5
Curse Berett Deal Black Force damage of 5x ZM’s ATK. 10 6
Dark Reflector For 5 turns, counter all damage with a Black Force. 20 11
Dark Strike Deals large Black Force damage based on HP%. 15 9
Defense Shield Takes half damage for a little time. 20 6
Defensive Position – Black Change Yellow to Heal Cores. 11 7
Defensive Position – Blue Change Red to Heal Cores. 11 7
Defensive Position – Green Change Blue to Heal Cores. 11 7
Defensive Position – Red Change Green to Heal Cores. 11 7
Defensive Position – Yellow Change Black to Heal Cores. 11 7
DeFon Vet Do 900 set damage to all enemies. 12 1
Double Core Shift – Black & Yellow Change Yellow to Black Cores, Heal to Yellow Cores. 13 6
Double Core Shift – Blue & Red Change Red to Blue Cores, Heal to Red Cores. 13 6
Double Core Shift – Green & Blue Change Blue to Green Cores, Heal to Blue Cores. 13 6
Double Core Shift – Red & Green Change Green to Red Cores, Heal to Green Cores. 13 6
Double Core Shift – Yellow & Black Change Black to Yellow Cores, Heal to Black Cores. 13 6
Double Defensive Position – Black Change Red and Yellow Cores to Heal Cores. 15 6
Double Defensive Position – Blue Change Red and Black Cores to Heal Cores. 15 6
Double Defensive Position – Green Change Blue and Yellow Cores to Heal Cores. 15 6
Double Defensive Position – Red Change Green and Yellow Cores to Heal Cores. 15 6
Double Defensive Position – Yellow Change Green and Black Cores to Heal Cores. 15 6
Double Emergency Patch Recover 500 HP. 10 6
Double Offensive Position – Black Change Yellow and Heal Cores to Black Cores. 16 7
Double Offensive Position – Blue Change Green and Heal Cores to Blue Cores. 16 7
Double Offensive Position – Green Change Red and Heal Cores to Green Cores. 16 7
Double Offensive Position – Red Change Blue and Heal Cores to Red Cores. 16 7
Double Offensive Position – yellow Change Black and Heal Cores to Yellow Cores. 16 7
Draft Beam Deal small Green Force damage. 10 6
Draft Berett Deal Green Force damage of 3x ZM’s ATK. 10 6
Droid Dance Refresh the entire board. 10 1
Dual Black Beam Deal massive Black Force damage. 9 6
Dual Blue Shift Change Green and Heal Cores to Blue Cores. 15 7
Dual Chaos Beam Deal massive Black Force damage. 9 6
Dual Penta Repair Droid Recover HP of 10x the ZM’s RCV. 20 11
Dupont Vet Do 900 set damage to all enemies. 3 1
Durable Increase DEF to 3000 for 3 turns. 15 7
E.M.P Field Greatly delay enemy’s ATK rate. 25 6
E.M.P Shock Delay enemy’s ATK rate. 15 6
Emerald Core Changer Change Yellow to Green Cores, Heal to Black Cores. 15 6
Emerald Fusion Change Blue to Green Cores, Black to Heal Cores. 13 6
Emergency Patch Recover 300 HP. 10 6
Emergency Repair Recover HP of 3x the ZM’s RCV. 8 6
Energy Bomb Deal damage of 15x ZM’s ATK to an enemy. 30 21
Energy Transfer Repair 2000 HP. 35 9
Enhance Force – Yellow 1.5x ATK to Yellow Force ZMs for 1 turn. 17 6
Evil Nova Inflict supoer damage to Yellow Force enemy. 20 11
Exceed Convict Deal Yellow damage of 20x ATK to a single target. 17 6
Final Flash Deal Red Force damage of 30x ZM’s ATK. 19 10
Fixed Octa Do 8000 set damage to all enemies. 14 6
Flame Beam Deal fair Red Force damage. 25 16
Flame Berett Deal Red Force damage of 5x ZM’s ATK. 10 6
Flame Buster Extremely massive Red Force ATK to Green Force enemies. 15 11
Flame Nova Generator Deal Red Force damage of 30x ZM’s ATK. 19 10
Flame Penta Beam Deal Red Force damage of 5x ZM’s ATK. 20 11
Flame Plasma Red Force of 30x ZM’s ATK to an enemy. 13 1
Flash Ball Deal small Yellow Force damage. 10 6
Flash Berett Deal Yellow Force damage of 3x ZM’s ATK. 10 6
Flash Plasma Beam Green Force of 30x ZM’s ATK to an enemy. 13 1
Flash Strike Extreme Red Force damage to Green Force enemies. 15 6
Font Vet 2.5x to ATK if 5 or more Forces are used. 35 9
Gamma Red Buster Deal extreme Blue Force damage to Red Force enemies. 15 6
Gatling Burst Deal Red Force damage of 40x ZM’s ATK. 25 16
Gravity Decrease 15% of enemy’s current HP. 25 11
Gravity Cannon Deals extreme Black Force damage. 20 6
Green Berett Deal Green Force damage of 5x ZM’s ATK. 10 6
Green Core Changer – Yellow Change Green Cores to Yellow Cores. 9 5
Green Force Berett Deal Green Force damage of 5x ZM’s ATK. 20 11
Green Force Canceler Green Force damage is nullified for a short time. 20 6
Green Force Cannon Deal fair Green Force damage. 25 16
Green Gamma Berett Deal Green Force damage of 40x ZM’s ATK. 23 11
Green Particle Cannon Deal massive Green Force damage. 9 6
Green Particle Plasma Cannon Deal extreme Green Force damage. 20 6
Green Plasma Beam Deals massive Green Force damage. 15 6
Green Plasma Berett Deal Green Force damage of 20x ZM’s ATK . 30 21
Green Reflector For 5 rounds, counter all damage with a Green Force. 20 11
Green Strike Deal extreme Green Force damage to Blue Force enemies. 15 6
Green Support Droid 1.5x ATK to Green Force ZMs for 1 turn. 17 6
Heat Beam Deal small Red Force damage. 10 6
Heat Berett Deal Red Force damage of 3x ZM’s ATK. 10 6
Hermes Cannon Deal Blue Force damage of 10x Ship’s ATK. 10 9
Hydra Virus Insert Hydra Virus to all enemies. 20 6
Ice Beam Deal fair Blue Force damage. 25 16
Ice Berett Deal Blue Force damage of 5x ZM’s ATK. 20 11
Ice Plasma Beam Blue Force of 30x ZM’s ATK to an enemy. 13 1
Ice Swrod & Shield Change Yellow to Blue Cores, Black to Heal Cores. 13 14
Insert Virus Insert Super Virus to all enemies. 20 6
Locked up 8 Do 8000 set damage to all enemies. 14 6
Main Cannon Deal Green Force damage of 20x Ship’s ATK. 18 9
Massive Core Shift – Red Change all Cores to Red Cores. 30 1
Massive Dark Beam Deal massive Black Force damage. 15 6
Massive Dark Berett Deal Black Force damage of 20x ZM’s ATK. 30 21
Massive Plasma 2x to ATK to Yellow Force ZMs for 1 turn. 23 9
Mega Energy Transfer Recover 35% of HP. 30 9
Mega Flare Deal 10,000 set damage , ignore defense. 20 11
Mega Hades For 1 turn, 2x to ATK if reached 12 or more combos. 50 9
Mega Hermes Cannon Deal Blue Force damage of 25x Ship’s ATK. 25 9
Mega Reinfored Shield Greatly reduce damage taken for a short time. 20 6
Mist Virus Insert Mist Virus to all enemy ZMs. 20 6
Neglect Tranfer Repair 300 HP. 15 9
Neptune Shield Recover 25% of HP. 40 9
Nova Flash Deal massive Yellow Force damage. 15 6
Nova Flash Berett Deal Yellow Force damage of 20x ZM’s ATK. 30 21
Offensive Position – Black Change Heal Cores to Black Cores. 11 7
Offensive Position – Blue Change Heal Cores to Blue Cores. 11 7
Offensive Position – Green Change Heal Cores to Green Cores. 11 7
Offensive Position – Red Change Heal Cores to Red Cores. 11 7
Offensive Position – Yellow Change Heal Cores to Yellow Cores. 11 7
Omega Shield Takes half damage for a little time. 20 6
Penetrate Armor Reduce all enemy’s Defense by a lot. 17 8
Penetrate Shield Reduce all enemy’s Defense. 15 8
Penta Gungnir Deal Black damage of 50x ATK to an enemy. 17 6
Penta Repair Recover HP of 5x the ZM’s RCV. 10 6
Plasma Beam Deal massive Yellow Force damage. 9 6
Plasma Berett Deal Yellow Force damage of 5x ZM’s ATK. 10 6
Plasma Cannon Deal extreme Yellow Force damage. 20 6
Proto-type Static Field Decrease 15% of enemy’s current HP. 25 11
Random Plasma Beam Deal random damage of 1-50x ZM’s ATK. 0 0
Red Canceler Red Force damage is nullified for a short time. 20 6
Red Core Changer – Black Change Red Cores to Black Cores. 9 5
Red Flash 1.5x ATK to Red Force ZMs for 1 turn. 25 11
Red Gamma Berett Deal Red Force damage of 40x ZM’s ATK. 23 11
Red Plasma Beam Deal massive Red Force damage. 15 6
Red Plasma Strike Deal Red Force damage of 20x ZM’s ATK. 30 21
Red Reflector For 5 rounds, counter damage with a Red Force. 20 11
Reinforced Black Force 1.5x ATK to Black Force ZMs for 1 turn. 17 6
Reinforced Blue Force 1.5x ATK to Blue Force ZMs for 1 turn. 17 6
Reinforced Green Force 1.5x ATK to Green Force ZMs for 1 turn. 17 6
Reinforced Red Force 1.5x to Red Force ZMs for 1 turn. 17 6
Repair Recover 2500 HP. 10 1
Repair Droid Recover 2000 HP. 10 8
Reverse Time Freeze time for 6 secs to line Cores. 15 6
Rising Star Deal extremely massive damage, but HP become 1. 35 11
Rush Plasma Beam Deal Green Force damage of 30x ZM’s ATK. 19 10
Savage Parts Convert some of damge done to HP. 25 11
Septir Change Yellow to Green Cores, Black to Heal Cores. 13 14
Seres Shield Recover HP of 10x the Ship’s RCV. 20 9
Seven Freeze Freeze time for 7 secs to line Cores. 17 1
Shield Break Reduce all enemy’s Defense. 15 8
Shut Down Change Yellow to Black Cores. 20 6
Side Winder Deal Red Force damage of 30x ZM’s ATK. 17 6
Sixth Sense For 1 turn, DEF of all enemies become 0. 22 6
Slow Delay enemy’s ATK rate. 14 6
Splash Beam Deal massive Blue Force damage. 9 6
Splash Berett Deal Blue Force damage of 5x ZM’s ATK. 10 6
Splash Strike All attacks become mass-target for 3 turns. 13 8
Superior Stance For 3 rounds, counter all damage with a Black Force. 15 11
Sweet Shot Deal Yellow Force damage of 30x ZM’s ATK. 20 1
Total Core Shift – Heal Change all Cores to Heal Cores. 23 6
Ultra Gravity Decrease 30% of enemy’s current HP. 30 16
Ultra Shield Recover HP of 10x the Ship’s RCV. 25 9
Valdur Judgement For 3 rounds, counter damage with a Yellow Force. 20 6
Venus Barrier Reduce damage taken. 30 9
Venus Shield Recover HP of 1.5 the Ship’s RCV. 15 9
Virus Cloud Insert Virus to all enemies. 15 6
Virus Field Insert Super Virus to all enemies. 20 6
Wings of Goddess Repairs half of full HP. 18 9
World End 300x ATK in exchange for reducing HP to 1. 35 11
Yamato Cannon Deal Red Force damage of 25x Ship’s ATK. 15 9
Yellow Barrier Yellow damage is nullified for a short time. 20 6
Yellow Core Changer – Red Change Yellow Cores to Red Cores. 9 5
Yellow Force Charge 2x to Physical Type ZMs for 1 turn. 15 7
Yellow Gamma Berett Deal Yellow Force damage of 40x ZM’s ATK. 23 11
Yellow Plasma Beam Deal Yellow Force damage of 30x ZM’s ATK. 19 10
Yellow Reflector For 5 rounds, counter damage with Yellow Force. 20 11
Zero Down Shield For 1 turn, defense of all enemies become 0. 22 6